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Showing posts with label The Zone. Show all posts
Showing posts with label The Zone. Show all posts

Thursday, December 8, 2016

Ka-ching! Gambling addicts’ problems just got worse.



Ka-ching! Gambling addicts’ problems just got worse.

AS THE allure and glitz of Las Vegas arrive at the Potomac on Thursday in the form of MGM’s gigantic $1.4 billion casino at National Harbor, much of the buzz has been about all the lovely lucre for the gaming industry and Maryland. So spare a moment to consider the cost — to the tens of thousands of compulsive gamblers in and around the Washington area whose exposure to extreme risk just got a lot worse.
An eye-opening article in the current issue of the Atlantic magazine describes the outsize marketing efforts by gaming companies to target problem gamblers, who consist of less than 20 percent of casino patrons but provide a hugely disproportionate share of the industry’s profits. From free limos, hotel suites, liquor and gifts, to easy credit and ingratiating hosts and hostesses, casinos know how to keep their best, and most vulnerable, customers coming back for more and more . . . and more.
That’s long been the case in Nevada and the 39 other states that have also legalized gambling and opened their arms wide to casinos in the past four decades. What’s changed, and changed remarkably, are the astonishing technological advances — specifically, in electronic slot and video poker machines — that play on gamblers’ weaknesses and leave millions of them even more helpless to quit their addictions.
As the Atlantic article puts it, “A significant portion of casino revenue now comes from a small percentage of customers, most of them likely addicts, playing machines that are designed explicitly to lull them into a trancelike state that the industry refers to as ‘continuous gaming productivity.’ ”
That “trancelike state” is induced by ingenious high-tech methods, including features that coax players into believing they’d very nearly won (as they lost), and induce them to keep playing by making their losses occur more gradually. Through highly sophisticated techniques, which also include assiduous monitoring and tracking of big-time spenders by gaming companies, players are induced to go beyond their limits and their abilities to absorb losses.
Even as Maryland has raked in hundreds of millions of dollars in annual tax revenue from casinos since they first opened in the state in 2010, the human price has mounted. Calls to the state’s gambling hotline — 800-GAMBLER — have climbed, and each year hundreds more people legally bar themselves from stepping inside a casino through the state’s Voluntary Exclusion Program (which is difficult to enforce).
By law, a minuscule portion of Maryland’s casino revenue is diverted to a state fund that provides counselors trained to deal with gambling addiction and pays for research and public awareness of the problem. But unlike some other states, Maryland — which with six casinos is now among the nation’s most concentrated gaming markets — offers no free treatment programs. Lawmakers in Annapolis have been negligent.
There are undeniable economic benefits from casinos for the state and, now, quite likely, for Prince George’s County, where MGM’s casino has created several thousand jobs. It would be foolish for lawmakers and the public to salivate over those while continuing to ignore the human toll.


Sunday, June 8, 2014

Stuck In The Machine Zone: Your Sweet Tooth For 'Candy Crush'



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Stuck In The Machine Zone: Your Sweet Tooth For 'Candy Crush'









Saturday, June 7, 2014

If you have a smartphone — or if you've ever used the Internet — you've probably heard of Candy Crush Saga. It's a mobile game in which you line up pieces of colorful candy in rows to score points. The game is simple, but addictive.

Very addictive.

According to the game's maker, King Digital Entertainment, Candy Crush has more than 93 million users who play more than 1 billion times a day in total.

Candy Crush has people hooked.

Natasha Dow Schüll, a cultural anthropologist and associate professor at MIT, studies addiction and technology. She says what keeps people playing Candy Crush is something called the "ludic loop."

"It's you and the machine," she tells NPR's Arun Rath. "There's no real character development or narrative arc. Kill the monster; kill the monster again; kill the monster again. You never know when you're going to get the reward [or] how much the reward will be. It's these little ludic loops."

Schüll spent about 15 years studying and spending time with slot machine gamblers in Las Vegas casinos.

She says games like Candy Crush can be just as addictive as gambling — if not more so.

"I've heard the expression, 'Candy Crush is like a slot machine on steroids,' " she says.

Perhaps the most addictive element of both Candy Crush and slots is the continuity, says Schüll. In both cases, a continuous stream of small reinforcements (disappearing rows of candy in the former, and cold, hard cash in the latter) can keep players glued to the screen for hours on end.

But mobile games and slot machines aren't just about winning.

"One gambler told me ... 'I get irritated when I win a jackpot,' and I kept hearing that over and over again," she says.

This puzzled Schüll. Why play the game, if not to win?

"I think it's a kind of escape, the retreat from the world, the comfort," she says. "So people actually describe [slot machines] as being reassuring and predictable, which is really counter-intuitive. But it makes sense if you sit and watch people play."

There's a term for the comfortable state of mind brought about by playing the slots. Gamblers call it the "machine zone." Schüll says it isn't confined to casinos — the machine zone is just about everywhere.

"I think that it can be applied more broadly than just [to] slot machines," she says. "It can be applied to compulsive email checking, or eBay auctions, or playlists, where you're constantly using this media to modulate your mood, and you just have it available right there at your fingertips."




http://www.capradio.org/news/npr/story?storyid=319560646


Saturday, March 8, 2014

How gambling machines – and the digital world – put us in “the machine zone”




News about ideas, ideas about news
 
Addiction as art: How gambling machines – and the digital world – put us in “the machine zone”

A quiet revolution has taken place in gambling, with electronic terminals finely-tuned into the perfect devices for parting you from your money. Rather than thrilling you, they lull you into a calm, machine-like state that gives the illusion of control.
 


Electronic terminals are taking over the casino floors in Las Vegas. Photo: Getty
Electronic terminals are taking over the casino floors in Las Vegas. Photo: Getty




The gambling machines are coming. A new report has revealed that last year British people lost £1.3bn on what the industry calls “fixed odds betting terminals”, while bookmakers made a £47,000 profit from each of their 34,000 machines. The machines, and the losses, are concentrated among the poor.

These terminals aren’t just one more way to lose money, the equivalent of betting on horses. They are like a newly emerged and highly evolved virus, which leeches money out of its host while simultaneously sedating it. To see what I mean, we need to take a trip to Nevada.

In recent years, Las Vegas has undergone a quiet revolution. Card tables and roulette wheels have been removed from casino floors to make way for row upon row of electronic terminals. The reason for this is simple: the machines are wildly profitable – and the fundamental reason for that is they are intensely compulsive. Addiction has been refined to an art.

The American anthropologist Natasha Dow Schüll spent fifteen years in Vegas researching the spread of these machines. She talked to users, including those who classify themselves as addicts. She also talked to the businessmen, architects and programmers who make the machines so hard to resist. In her book, Addiction By Design, she blows away outdated assumptions about gambling, and raises some hard questions about technology – not just for gamblers, but for all of us.

Card and dice games retain a patina of glamour, but machine gambling has no cachet. We tend to think of the kind of people who spend a lot of money on it them as dupes, short on sophistication. But the addicts interviewed by Schüll are intelligent and self-aware, able to reflect with painful clarity on the trap in which they find themselves. One of them went so far as to learn how the machines are programmed, in the hope that this knowledge would nullify her fascination with them. It didn’t work.

We also tend to imagine that the casino represents an escape from the boredom of monotonous lives.

But Schüll’s subjects told her it was the other way round. Their lives are filled with uncertainty; irregular jobs and volatile relationships. Every day is a gamble. The machines, by contrast, soothe and becalm. Unpredictability is framed and contained, inside a pacifying ambience designed to blank out everyone and everything but the game.

In its traditional forms, gambling is a social activity. But machine gamblers, who often do jobs like waitressing, real estate or sales, feel burdened by the need to be hyper-sociable at work and seek out solitude at the end of their shift. A waitress told Schüll: “If you work with people every day, the last thing you want to do is talk to another person when you’re free. You want to take a vacation from other people.”

You might assume that gamblers keep pushing money into the slot because they are searching for the euphoric buzz of a big win. But the gamblers Schüll spoke to are remarkably uninterested in anything that might disrupt their immersion in the game. Schüll asked Mollie, a hotel clerk, if she was hoping to hit a big jackpot one day (Mollie had cashed in her life insurance policy for more money to pour into the machines). Mollie just laughed. “The thing people never understand is that I’m not playing to win,” she replied. So why does she play? “To keep playing – to stay in that machine zone where nothing matters.”

“The machine zone”, or simply, “the zone”, is the trancelike state users enter into in front of the terminal. In the zone, the rest of the world disappears. There are tales of gamblers suffering heart attacks, falling off their chairs and being rescued by emergency crews as the users around them remain oblivious. Machine gamblers play until they are physically, mentally and financially exhausted, and then they play some more. “The zone is like a magnet,” says one gambler. “It just pulls you in and holds you there.”

Other than addicts, nobody understands this state of mind better than the people who design the machines and the environments in which they are played. The most highly-paid talents in Las Vegas focus their efforts on keeping users in the zone for as long as possible, by creating an irresistible cognitive, emotional and sensory embrace.

The booths are designed so that users feel secluded from their neighbours and slip into the zone the moment they sit down. Ersatz “mechanical” sounds subliminally suggest the operations of physical chance. The games are bafflingly complex, though regular users are allowed to detect hints of familiar patterns among the apparent randomness. The lighting and the sounds are soft, even after wins, so as not to break the trance.

The payouts themselves are doled out according to algorithms minutely attuned the brain’s reward centres, creating just the right balance between frustration and reward, so that users never feel too disappointed nor too thrilled.

Deep in the zone, users can get the uncanny sense of being in control of the machine. One says, “Sometimes I feel this vibration between what I want and what happens.” Everything flows, including money from user into the machine, via her credit card.

Schüll’s book resonates far beyond the gambling industry. It has been remarked before that Las
Vegas represents consumer capitalism in a distilled and concentrated form. Its latest evolution mirrors that of our own society. We live in a world of frictionless electronic flows. Information and entertainment stream to us through our screens. Brands target their messages with increasing precision at each individual, and even to each passing mood.

Looked at one way, Vegas’s machines are a tribute to the creative capacity of capitalism, and its extraordinary ability to model and respond to our needs and desires. Schüll isn’t unsympathetic to the industry executives she interviews, but as she points out, in the final analysis the dice are loaded. The machines always win, their users unable to defend themselves from this sophisticated and beguiling assault on their self-control.

There is a cautionary lesson for the rest of us here. While most people are not in anything like the predicament of gambling addicts, we are all becoming dimly aware that even though we don’t get charged for email or social media or the web, it wouldn’t be true to say we don’t pay.

The digital world, in which we spend more and more of our time, has designs on us. We feel we’re in control. Now and again we may look up from our devices and ask what – or who – is being played. But then we find ourselves drawn back into the zone.

http://www.newstatesman.com/sci-tech/2014/03/addiction-art-how-gambling-machines-and-digital-world-put-us-machine-zone

Sunday, February 2, 2014

Casino slot machines are highly addictive



February 1, 2014

Casino slot machines are highly addictive


In my last two columns, I wrote about the negative aspects of gambling and the destructive effects of casinos on both human lives and the economy. Those columns focused mainly on why the economic benefits of casinos fade over time, how casinos hurt surrounding businesses, and what consequences problem-gambling brings to individuals, families and society. This column will discuss the unique, addictive nature of slot machines.

Slot machines — called “one-armed bandits” back when the player manually pulled down an actual lever on the side of the machine — are the heart and primary moneymaker of casinos and “slots parlors.” Physically, they are vertical screens that display the edges of three or more spinning drums on which are printed pictures of fruits, faces, numbers or other symbols. When matching symbols align, the gambler wins his wager.

The machines are not the relatively primitive assemblies of 30 years ago. They have been transformed by the amazing capabilities of the computer. Along with the sounds, lights, themes and general glitz of the machines, the apparent randomness of where the spinning drums stop has been carefully programmed by the manufacturer. Microchips — not luck or your favorite casino shirt — control the frequency and level of winnings.

Other than in nature, there is actually no such thing as true randomness. Complex, computer-derived algorithms determine the long, seemingly infinite sequences and combinations — displayed simultaneously in multiple, multi-directional lines — of spinning fruits and other icons.

Additionally, slot machines have been designed to keep the gambler seated at the device. The behavioral and cognitive psychologists and neuroscientists utilized by slots manufacturers have been able to study and learn how many “near misses” and how much intermittent, “random” reward — and at what monetary values — are necessary to keep a player emotionally reinforced and neurally hooked by his experience at the machine.

To add to the allure of the devices, manufacturers have introduced lots of features designed to appeal to every taste. A player can choose theme-based machines, selecting one that plays the hit songs of a favorite rock group, or shows video clips of recent movies, or mimics the animation and action of current video games. A gambler can interact with the features, inserting himself into a gaming character or tying his gambling wins into progress toward rewards and goals in a video game.

Gamblers can even “save” this progress for use on the same machine next time they come to the casino.

There is another factor at work with many regular slots players. The speed and intensity of the machines have become so fast and strong that many gamblers actually go into a trancelike, hypnotic state, mindlessly yet rhythmically playing bet after bet. This state is known in the trade as “the zone,” and it results in the player being in a disassociated condition where he loses touch with time, space, money, his own body, and any outside distractions.



Being in the zone becomes so pleasurable to the gambler that he actually views winning — when the action must be interrupted for a payout procedure — as something undesirable. For winning disrupts his flow, and breaks into his blissful isolation.

Slots manufacturers are well aware of this phenomenon and encourage it with incredible machines that can accommodate intense speed — the placing of one bet every three seconds (the player is simply tapping buttons) or roughly 1,000 spins per hour.

But whatever type of gambler is seated at the machine, it has been designed to exploit the full range of human tendencies. Manufacturers use the phrase, “playing to extinction” — meaning the gambler loses all his money — to describe the goal behind the clever programming inside a slot machine.

Studies have shown that it is the machine design, not character defects in individuals, that is responsible for slots addictions. Problem gamblers comprise 20 to 40 percent of all slots players, and not surprisingly, slot machines produce 65 to 80 percent of total casino revenues.'

Casinos love to publicize how much money is “paid out” in winnings to slots players. They also love to explain how slot machines are programmed to deliver 80 to 95 percent “payout rates.” But most gamblers go home with much less money than they walked in with, and the rare jackpots are comprised of everybody else’s losses. The reality is, the longer you play, the more you will lose.

There are roughly 250,000 problem gamblers in Massachusetts today. After the state permits three casinos and one slots parlor, that number is likely to grow to 400,000 and more. Staggering numbers of slot machines will be in these proposed facilities – 4500 in either Revere or Everett, 4500 in Springfield, 4500 in a third location, and 1250 in the slots parlor. Despite the claims of the casino developers that these facilities will be grand, destination “resorts,” most of the patrons will be day-trippers who will come from within a 50-mile radius of the gambling hall. The patrons will be the residents of our communities.

If we can understand the nature of contemporary slot machines, and understand that they prey on our neural circuitry, we will be less likely to view them as harmless entertainment.

http://www.salemnews.com/opinion/x1262664825/Casino-slot-machines-are-highly-addictive

 

Saturday, November 23, 2013

Slot machine gambling preys upon the poorest and most vulnerable .....





As Maryland’s casino market expands, a gambling foe wants the focus on addiction
WRITTEN BY
J. Freedom du Lac

“While you and Midas Maryland are counting the gambling gross,” began an e-mail from Marc “Kap” Kapastin, “let’s not lose sight of the woes experienced by the contributors of their precious treasure.”

Kapastin was responding to a brief story I’d done on the Horseshoe Casino in Baltimore, which is expected to generate $425 million to $454 million in gambling revenue in its first full fiscal year. The Horseshoe’s haul would push Maryland’s casino revenues past the $1 billion-a-year mark, according to a pair of independent studies.

For Kapastin, the revenue figures are irrelevant. His concern is with “the evils of state-sponsored gambling” — particularly the human fallout.

“Slot machine gambling preys upon the poorest and most vulnerable members of our society,” he argued in his e-mail. It’s an argument he’s been making for a while: In 2008, as casino legislation was being debated in Maryland, Kapastin produced a 33-minute anti-gambling documentary that includes testimony from a recovering addict.

I wrote about compulsive gambling earlier this year, in a front-page story. Addiction experts feared that the state’s expansion of casino gambling would set off a wave of self-destruction among Maryland’s compulsive gamblers, who were estimated in a study to number roughly 150,000.
I profiled one of them: ”Ray,” a binge craps player whose addiction cost him his family, his savings and his career. He was especially vulnerable, with Maryland Live opening eight craps tables barely two miles from his house.

As I was reporting the story, I also spent time with Dee, a member of Ray’s support network whose own gambling addiction nearly destroyed her.

I didn’t include much about Dee in the story, but her addiction was to slots, which she played frequently, for long stretches — 10 or 12 hours at a time.

So many losses; so many lies, she said.

Sometimes, she’d call in sick to her job in federal Washington, saying she had migraines, when she was just exhausted because she’d gambled all night. Instead of sleeping it off, she frequently went back to gamble more.

Once, after her husband fell asleep, she quietly left their house and headed to Hollywood Casino in Perryville. She was dismayed to learn that the casino was closing at midnight, leaving her just 45 minutes to play. “A normal person would turn around and go home,” she told me. “I was not normal. I was sick.” So she drove up I-95, to Delaware Park Casino, where she played the machines into the next afternoon. She hadn’t bothered telling anybody where she was, and she didn’t answer the frantic calls from her family because she was in her gambling zone and nothing else mattered.

Her husband and children searched for her at several casinos. They worried that something horrible had happened. In a way, it had. She’d triggered a switch, she said, “that wouldn’t shut off.” Finally, after a months-long binge, she played her last slot machine on April 2, 2012. But the damage was done.

At the time the story was published, 230 people had joined Maryland’s Voluntary Exclusion Program, an extra deterrent for addicts who agree that they can be arrested and prosecuted if they enter any of the state’s casinos. The self-exclusion program has since grown to 353.

Ray, by the way, told me this morning that he’s “doing well” and ignoring the siren call of casino craps, the game that broke him. “Participating in the GA program helps me,” he said, referring to Gamblers Anonymous. He attends two GA meetings each week — including one he started this year in Glen Burnie, about 15 minutes from Maryland Live.

A sad postscript: Joanna Franklin, program director at the Maryland Center of Excellence on Problem Gambling, died in early October. Franklin was a national expert on compulsive gambling with a long history here: She began working with Maryland’s problem gamblers in 1979, when Johns Hopkins created the country’s first state-financed residential treatment program. She has not yet been replaced at the center.



http://www.washingtonpost.com/blogs/local/wp/2013/11/22/as-marylands-casino-market-expands-a-gambling-foe-wants-the-focus-on-addiction/

Wednesday, April 17, 2013

Getting into the ‘zone’......



April 16, 2013

Getting into the ‘zone,’ and why slot machines are a magnet for problem gamblers


Julie Jacobson/AP Photo Casino industry professionals browse
through the newest slot machines on display at the Global
Gaming Expo Last October in Las Vegas.

Related:


Human beings, like rats in lab, are programmed to seek rewards, which means we react when a slot machine tells us we’ve won—we sweat, the heart rate briefly slows.

“It goes back to fundamental psychology, the same as rewarding pigeons or dogs in a lab, it really works,” said Kevin Harrigan, who runs the Gambling Research Lab at the University of Waterloo.

“When you do something, in this case push the button, and you frequently get some kind of reward, it makes you want to do that activity.”

The research lab is investigating why slot machine gambling causes more harm than other forms of gambling. According to the lab, problem gamblers account for 60 per cent of slot machine revenue in Ontario, about $1.8 billion annually.

  • Toronto Casino: Ontario has 300,000 problem gamblers, CAMH says

  • One of the major factors is the speed of slot machine gambling and the frequency of “wins,” said Harrigan. Players will do 600 spins an hour, with many of them registering as a “win” even as the player loses money.

    “Usually when you win it’s actually as loss,” he said, explaining that many machines will signal with lights and sound that a partial payout of, for example, 20 cents on a dollar bet is a win, even though the person lost money.

    “Even if mentally they know it was a loss, their body still reacts to it as win,” he said.

    Then there are the “near wins,” where the result is almost a jackpot but not quite—for example two of three “7s” and a third just off the line. In Ontario, slot manufacturers are allowed to create machines where near-wins occur more than is statistically probable, he said.

    “Players are reacting to these stronger than regular wins, because regular wins are quite small and these near wins are always almost the big win, or the jackpot,” said Harrigan.

    Despite the allure of the “big win,” when MIT professor Natasha Dow Schüll interviewed problem gamblers at slot machines in Las Vegas she heard over and over that instead of being overjoyed when they win big, they’re annoyed.

    “It really surprised me because people always assume that if people are gambling persistently that it must be that they think they can win,” said Schüll. “But over and over, people suggested to me that they were gambling, not because they had hopes of winning, but to get into ‘the zone’ and stay there.”

    Schüll’s research, published in her book Addiction by Design: Machine Gambling in Las Vegas, turns conventional thinking about gambling addition on its head.

    “‘The zone’ is a place where time falls away, space falls away, you forget about your everyday worries, you forget the sense of your body, in extreme cases,” she said.

    Winning big—when the sirens blare, the lights flash and the play stops—irritated the gamblers because it broke the flow of their game, bringing them back to reality.

    “Really what they were after was that state of the repetitive, numbing, trance-like zone, not the excitement, the thrill and the hope of winning,” she said.

    Schüll argues that seeking “the zone” isn’t unique to problem gamblers, just more extreme in those with gambling addictions. She said there is a gambling industry-wide shift away from a corporate model based on “play to win” gambling to a model based on the zone.

    Like Harrigan, she points to the way digital slot machines are built for the speed and continuity of play and encourage players to spend a lot of time at the machine, piling up small “wins” while losing a steady flow of money.

    “Nothing too different is happening and you’re getting the same rewarding signals of winning, even through you’re steadily losing,” she said.

    As for the decision about casinos and slot machines facing Toronto city councillors, Schüll warned about the impact of convenience gambling on the host community.

    “It has been shown that convenience gambling—the big slot barn that’s not a very diversified destination-resort but basically just more machines—you’re not creating jobs, you’re just creating a gambling market that appeals to local players,” she said. “The research has continued to show that that model has the worst outcomes in terms of social ills like problem gambling.”

    Harrigan said slot machines that come with casinos are his biggest concern when it comes to the expansion of gambling, but the addition of slot-like electronic gaming machines being added to new bingo halls are also concerning.

    http://metronews.ca/news/toronto/634752/getting-into-the-zone-and-why-slot-machines-are-a-magnet-for-problem-gamblers/